Platform Roadmap
Lightweight Browser supports all major desktop and mobile platforms. All platforms are included in the same package at no extra cost.
Current Status
| Platform | Engine | Status |
|---|---|---|
| Windows 10/11 | WebView2 (Edge Chromium) | ✅ Available |
| Android | System WebView | ✅ Available |
| macOS | WKWebView (WebKit) | ✅ Available |
| iOS | WKWebView (WebKit) | ✅ Available |
| Linux | WebKitGTK | ✅ Available |
Platform Details
Android
- Engine: android.webkit.WebView (bundled with Android, auto-updated via Play Store)
- Min API: 24 (Android 7.0 Nougat)
- Architecture: ARM64 (arm64-v8a), ARMv7 (armeabi-v7a)
macOS
- Engine: WKWebView (part of macOS — no external dependencies)
- Min OS: macOS 11 (Big Sur)
- Architecture: Universal Binary (x86_64 Intel + ARM64 Apple Silicon)
iOS
- Engine: WKWebView (part of iOS — no external dependencies)
- Min OS: iOS 14.0
- Architecture: ARM64
- Build: Requires Xcode 15+
Linux
- Engine: WebKitGTK (webkit2gtk-4.1)
- Runtime: Requires
libwebkit2gtk-4.1andlibgtk-3installed via package manager - Architecture: x86_64
Feedback
Have a feature request or platform-specific issue? Let us know!
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FAQ
Do all platforms cost extra?
No. All platforms are included in the same Lightweight Browser package on the Unity Asset Store.
Is the API cross-platform?
Yes. The C# API is designed to be cross-platform from day one. Your code works across all supported platforms with minimal or no changes.
How will I know about updates?
Updates are posted on our Changelog and Asset Store page.