Platform Roadmap

Lightweight Browser supports all major desktop and mobile platforms. All platforms are included in the same package at no extra cost.


Current Status

Platform Engine Status
Windows 10/11 WebView2 (Edge Chromium) ✅ Available
Android System WebView ✅ Available
macOS WKWebView (WebKit) ✅ Available
iOS WKWebView (WebKit) ✅ Available
Linux WebKitGTK ✅ Available

Platform Details

Android

  • Engine: android.webkit.WebView (bundled with Android, auto-updated via Play Store)
  • Min API: 24 (Android 7.0 Nougat)
  • Architecture: ARM64 (arm64-v8a), ARMv7 (armeabi-v7a)

macOS

  • Engine: WKWebView (part of macOS — no external dependencies)
  • Min OS: macOS 11 (Big Sur)
  • Architecture: Universal Binary (x86_64 Intel + ARM64 Apple Silicon)

iOS

  • Engine: WKWebView (part of iOS — no external dependencies)
  • Min OS: iOS 14.0
  • Architecture: ARM64
  • Build: Requires Xcode 15+

Linux

  • Engine: WebKitGTK (webkit2gtk-4.1)
  • Runtime: Requires libwebkit2gtk-4.1 and libgtk-3 installed via package manager
  • Architecture: x86_64

Feedback

Have a feature request or platform-specific issue? Let us know!

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FAQ

Do all platforms cost extra?
No. All platforms are included in the same Lightweight Browser package on the Unity Asset Store.

Is the API cross-platform?
Yes. The C# API is designed to be cross-platform from day one. Your code works across all supported platforms with minimal or no changes.

How will I know about updates?
Updates are posted on our Changelog and Asset Store page.