Platform Roadmap

Lightweight Browser currently supports Windows. We’re actively working on bringing additional platforms to the plugin. All future platforms will be included in the same package at no extra cost.


Current Status

Platform Engine Status
Windows 10/11 WebView2 (Edge Chromium) ✅ Available
Android System WebView 🗓️ Planned
macOS WKWebView (WebKit) 🗓️ Planned
iOS WKWebView (WebKit) 🗓️ Planned
Linux WebKitGTK 🗓️ Planned

Planned Platform Details

Android

  • Engine: android.webkit.WebView (bundled with Android, auto-updated via Play Store)
  • Min API: 24 (Android 7.0 Nougat)
  • Architecture: ARM64 (arm64-v8a), ARMv7 (armeabi-v7a)

macOS

  • Engine: WKWebView (part of macOS — no external dependencies)
  • Min OS: macOS 11 (Big Sur)
  • Architecture: Universal Binary (x86_64 Intel + ARM64 Apple Silicon)

iOS

  • Engine: WKWebView (part of iOS — no external dependencies)
  • Min OS: iOS 14.0
  • Architecture: ARM64
  • Build: Requires Xcode 15+

Linux

  • Engine: WebKitGTK (webkit2gtk-4.1)
  • Runtime: Requires libwebkit2gtk-4.1 and libgtk-3 installed via package manager
  • Architecture: x86_64

Vote for the Next Platform

Help us prioritize! Tell us which platform you need most and we’ll focus on shipping it first. The more votes a platform receives, the higher it moves in our development queue.

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Your information is only used to prioritize platform development and send shipping notifications. We never share your data with third parties.


FAQ

Will new platforms cost extra?
No. All platforms will be included in the same Lightweight Browser package on the Unity Asset Store.

Can I use the Windows version now while waiting for my platform?
Absolutely. The C# API is designed to be cross-platform from day one. When your target platform ships, your existing code will work with minimal or no changes.

How will I know when a platform ships?
If you provide your email in the form above, we’ll notify you directly. Updates are also posted on our Changelog and Asset Store page.